Anti-tank and anti-personnel land mines.
Players now
0
Servers
0
Rating
91%
87 votes
Subscribers
9,926
25,294 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- vikrrrr
- Version
- 0.1.14
- Size
- 15.3 MB
- Game version
- 0.9.5
- Likes
- 0 / 0 dislikes
- Published
- 23 May 2022
- Updated
- 4 years ago
- Workshop ID
- 596E1E190F749CA7
Recent adoption
30 days: +3 −3 ↑0
- − [MEX][LATAM] EL INFIERNO RP/PVP 0.1.14 6d ago
- + [MEX][LATAM] EL INFIERNO RP/PVP 0.1.14 6d ago
- − MikeymooTeegyweegy 0.1.14 1w ago
- − Unité Phoenix Event 0.1.14 3w ago
- + Unité Phoenix Event 0.1.14 3w ago
- + MikeymooTeegyweegy 0.1.14 4w ago
Required by
1Often used with
8Version history
10-
v0.1.14 15.3 MB 30 May 2022
- change activation force unit from kg-force to newtons - tweaked TM-62M damages - updated TM-62M model & mats - temporarily set PixelSizeScale higher to fix render distance
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v0.1.13 4.5 MB 28 May 2022
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v0.1.12 2.1 MB 26 May 2022
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v0.1.11 2.1 MB 26 May 2022
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v0.1.10 2.1 MB 25 May 2022
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v0.1.9 2.4 MB 25 May 2022
Description from the Workshop
Extremely WIP. Land mines are available in the GM editor. Available land mines: - Soviet anti-tank TM-62M w/ MVCh-62 pressure fuze (WIP) To-do with no particular order: - Make mines player-handlable items - Improve pressure fuze activation criteria - Soviet anti-personnel mine(s) - NATO/US anti-personnel and anti-tank mine(s) - Make fuzes modular w/ compatibility lists etc - Some kind of mine concealment, e.g. digging them into the ground or building mounds on top of them - Better explosion particles - Better sound